From eae5eaeb215628a74211aed499e0950d80008e64 Mon Sep 17 00:00:00 2001 From: Christian Hergert Date: Tue, 17 Nov 2020 20:11:18 -0800 Subject: [PATCH] gl: use glFramebufferTexture2D to set framebuffer texture When mapping a texture to the framebuffer, we can use the 2D form instead of the cube mapping form. --- gsk/gl/gskglrenderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 46fb18e57c..4f16034cd8 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -4273,7 +4273,7 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer, g_type_name_from_instance ((GTypeInstance *) root), root, fbo_id); - glFramebufferTexture (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0); + glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0); /* Render the actual scene */ gsk_gl_renderer_do_render (renderer, root, viewport, fbo_id, 1); -- 2.30.2